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Thread Statistics | Show CCP posts - 2 post(s) |

Infinity Ziona
Cloakers
151
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Posted - 2013.07.01 01:54:00 -
[1] - Quote
ShahFluffers wrote:S Byerley wrote:Falls under his description of harassment though: "However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis." The way CCP usually considers "harrassment" is only if the player is targeted of the course of days, no matter where he/she goes to avoid conflict, for no particular reason. Unless the OP is bumped by the same people no matter where he/she goes despite being unprofitable... the OP has no case.  S Byerley wrote:Judging on a case to case basis is silly; better to adjust the mechanic so you can't completely disable someone in that manner. (or introduce consequences, w/e) Really think about that. If you gain suspect status by bumping someone... - then every time you undock from a congested station (Jita 4-4) you will bump or be bumped. Everyone will gain suspect status and carnage will ensue. - when you warp to gates there is a chance you might run into someone (or even the gate)... resulting in people being made suspect for no reason. - how will the server decide who should gain the suspect timer? Based on who had the lower velocity? Greater mass? Sure... there are ways to get around this... - make an exception where ships won't go suspect if they are within a certain range of the station. - make another exception where people within a certain range of the stargate won't go suspect. WHOOPSIE-DAISY! Back to square one again. People will be using the exception to bump people off of gates again (at least up to a point). tl;dr... computers and coding are actually quite "stupid" and can't reason. You also can't create or alter a blanket mechanic that affects so many things in the game without creating numerous exceptions and/or creating new, unforeseen consequences that will also be abused. Actually bumping could be flagged. There was a game I played a while ago if you bumped into NPCs repeatedly over a small period of time they went aggressive. Of course players would just take turns to bump.
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Infinity Ziona
Cloakers
151
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Posted - 2013.07.01 15:15:00 -
[2] - Quote
Freighters need a nice big HP buff or some mid lows. Having a 2 billion isk ship with its hold unable to haul more than a billion or so because of close to no risk / no skill ganks is pretty aweful design. |

Infinity Ziona
Cloakers
151
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Posted - 2013.07.01 15:54:00 -
[3] - Quote
S Byerley wrote:Selene Cullen wrote:You had an alt there watching it happen and by your own account you had over an hour to get out. Next time just bring your alt with a webbing ship and web your freighter so you can warp out in only a few seconds. Preemptively? That would be an awfully weird status quo. He did try it once he was caught; the bumpers have a large advantage at that point. And having to spend an additional 15 bucks per month for that is pretty stupid. |

Infinity Ziona
Cloakers
151
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Posted - 2013.07.01 15:58:00 -
[4] - Quote
Abishai wrote:An hour of bumping and agressing to prevent logout, in high-sec, is harassment. Nope. As long as its to kill you its apparantly fine. Only harassment if its just to bump annoy you. |

Infinity Ziona
Cloakers
151
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Posted - 2013.07.01 16:11:00 -
[5] - Quote
Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design.
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Infinity Ziona
Cloakers
151
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Posted - 2013.07.01 16:22:00 -
[6] - Quote
baltec1 wrote:Infinity Ziona wrote:Tippia wrote:Not really, no. It's one of the best-known (and most effective) counters you have as a freighter pilot. Having to pay 15 bucks extra per month to follow your freighter around meta-gaming it into warp faster is not a counter. Its a dumb fix to bad game design. So don't stuff the thing full of goodies then. Its the most simple answer and works every time. ******** argument though. Its a freighter its supposed to be stuffed with goodies. It should be able to be used for its intended purpose to a reasonably reliable degree. How would you like to have your ships suicided regularly unless you left half your slots empty?.
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Infinity Ziona
Cloakers
156
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Posted - 2013.07.02 03:18:00 -
[7] - Quote
Tippia wrote:Infinity Ziona wrote:******** argument though. Its a freighter its supposed to be stuffed with goodies. Says who? It's a freighter GÇö it's supposed to transport bulk goods. Bulk goods have a tendency to be rather cheap and not worth ganking over. If you want to move goodies around, there are far better options available. Look at OPs cargo. There nothing even remotely fantastic about his cargo. Couple of ships, T2 mods, random junk.
Personally I dont care about the OP or his ship, but I call it what it is, a skilless tactic and aweful game design. A freighter should be able yo haul the crap he was hauling. It was crap not uber faction gear or a stack of plex.
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Infinity Ziona
Cloakers
157
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Posted - 2013.07.02 05:43:00 -
[8] - Quote
Andrea Griffin wrote:jedijed wrote:http://eve-kill.net/?a=kill_detail&kll_id=18472599 Flying around with nearly 5 billion isk in stuff is begging to be ganked. These guys blew up the freighter because it was profitable. No they did it because its too easy and costs close to nothing. 30 pilots / 2,000,000,000. I could make 80,000,000 in L4s in less time than they took to do it. Crap profits. |

Infinity Ziona
Cloakers
159
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Posted - 2013.07.02 16:18:00 -
[9] - Quote
Soylent Jade wrote:I don't really understand the logic of making such a large, expensive ship so defenseless with no upgrade slots, PG, or CPU. Who would design such a ship? All the other soft targets in the game (AFAIK) can be upgraded...why not freighters? Rich Uncle PennyBags wrote:As far as I understand, the line is thus:
If they bump for: Ransom, Tactical advantage, waiting for backup, any other reason with an end goal. It's A-O.K.
If they do it for hours on end without any recognizable goal or reason other than to cause trouble and be dicks, you have a case.
Pretty much this. When they first came out it took a crapload of BS gank to kill one. If I recall you could also hide cargos in sec containers. As things progressed they have stayed relatively the same but new ships and changes have made them easily gankable with little effort.
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Infinity Ziona
Cloakers
160
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Posted - 2013.07.02 17:05:00 -
[10] - Quote
Callyuk wrote:http://www.youtube.com/watch?v=0MmIsrAQPM4 Fisrt the 2 machariels bumping a freightor is effectively warp scrambling it. Add a few trial accounts in noob ships to attack the freighter and keep it aggressed I never fly freighters i knew they get ganked but unlike when i left the game it only happened in .5 .6 systems with alpha fleets (just started back after new global flagging system didnt fully understand how it wrked in ganking situation) Then add the fact that it went on for 60ish minutes Third Goons failed on the first gank attempt and had to wait out global criminal then reship then bump the freightor 250km off concord again before ganking him again ! Fourth i didnt know it could be done in 30 destroyers and 2 (warp scrambling) machariels http://eve-kill.net/?a=kill_detail&kll_id=18472599http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=341330&m=6&y=2013 Catalyst can do 500 dps or more. They couldnt when freighters first came out since I dont think they were even in game. Could be wrong not sure. |

Infinity Ziona
Cloakers
164
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Posted - 2013.07.03 02:34:00 -
[11] - Quote
Not sure if any of you played Privateer, old DOS based game, but you could bump friendly freighters, once, twice, a few more times and they would attack you. It had to be hard enough to cause damage. |
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